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Simulation is not truly deterministic #42

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opened 2026-02-23 17:05:12 -06:00 by Ghost · 1 comment
Ghost commented 2026-02-23 17:05:12 -06:00 (Migrated from codeberg.org)

While the same situation always results the same, turn order still matters more than it should

While the same situation always results the same, turn order still matters more than it should
Ghost commented 2026-02-24 06:32:21 -06:00 (Migrated from codeberg.org)

Also we need to avoid floating point numbers since those change depending on architecture. Not a huge deal right now since small decimal differences shouldn't really effect things much but is an issue if we ever wanna implement multiplayer

Also we need to avoid floating point numbers since those change depending on architecture. Not a huge deal right now since small decimal differences shouldn't really effect things much but is an issue if we ever wanna implement multiplayer
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